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Rune Command

A strategic puzzle game where players capture and command mystical runes. Combining turn-based strategy with beat-em-up combat mechanics.

Style Explorations

Visual development and art style explorations for Rune Command, showcasing different approaches to the game's aesthetic, character designs, and environment concepts.

Rune Command Style Exploration 1
Rune Command Style Exploration 2
Rune Command Style Exploration 3
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Rune Command Style Exploration 15

Game Features

Core Mechanics

  • • Turn-based strategic gameplay on hex grids
  • • Rune capture and command system
  • • Beat-em-up style combat sequences
  • • Unit buffs and special abilities
  • • Environmental puzzle elements

Visual Style

  • • Pixel art aesthetic with modern polish
  • • Vibrant color palette with mystical themes
  • • Dynamic lighting and particle effects
  • • Smooth animations and transitions
  • • Intuitive UI with visual feedback

Development Notes

Rune Command is an experimental blend of genres, combining the tactical depth of games like WarGroove and Fire Emblem with the action-packed combat of Castle Crashers. The game explores how traditional turn-based strategy can be enhanced with real-time combat sequences.

The visual style explorations shown above represent different artistic directions considered during development, from minimalist geometric designs to more detailed pixel art approaches.